

the Spy disguised as the Heavy will move to the speed of Heavy, and remain at that speed unless he breaks disguise or cloaks. Disguising as a faster class (Scout), however, will not make the Spy move faster and he will continue to move at 107% speed (Spy`s default speed). Disguising as a player wielding a weapon that increases move speed (eg Powerjack or Overdose) will show the disguised Spy as carrying the weapon, but will not actually increase speed.Ī Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron will gain approximately 7% of his base speed with every kill or "head" taken with it. While charging with the Chargin' Targe, Splendid Screen, or Tide Turner equipped, he moves at 250% of the standard movement speed. With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads With a head-taking melee weapon equipped with 4 or more heads With weapon slot boots and a shield equipped Wielding the Escape Plan between 80 and 41 Health Wielding the Escape Plan between 120 and 81 Health Wielding the Escape Plan between 160 and 121 Health The Soldier's speed while wielding the Escape Plan increases by 10% with every loss of 40 health below 200.Ī Soldier who has activated the effects of the Concheror nearby their teammate, or has hit a teammate within the last 4 seconds with the Disciplinary Action, will allow the teammate and the Soldier himself to move up to 140% of the speed they normally would.Ī Medic who has any secondary weapon equipped will be able to match the speed of any faster-moving teammate while they are connected by the healing beam. With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
